Fantastic History #10: Come and Write with Me–When the Fiction Becomes the Source by Christopher Kastensmidt

Reading through the articles here at Fantastic History, I can relate. I’ve been working with The Elephant and Macaw Banner universe for twelve years now, and I’ve certainly faced every challenge mentioned here along the way: historical fidelity, anachronisms, researching in a foreign language and all the rest. The Elephant and Macaw Banner (let’s call it EAMB for short) is a series based on sixteenth-century Brazil: a period marking the beginning of European colonization and a massive clash of cultures along the coast.

Similar to what Tim Powers does in his works, I rigorously follow historical events, while at the same time mixing in the supernatural. In this case, my supernatural elements include creatures from Brazilian folklore and miraculous powers associated with pajés (native shamans) and religious characters (like Jesuit missionaries).

The Headless Mule, a well-known Brazilian myth (artist: SulaMoon)

About 90% of my research is in Portuguese, with the other 10% English and Spanish. The sixteenth-century is by far the least-documented period in Brazilian history. For one, Brazil had no printing press at the time (they were, in fact, illegal in the colony until the nineteenth century). That means that works from the period only got published if they somehow made it back to Europe—a rarity. There are about a dozen relatively reliable first-hand accounts from the period and not a lot of in-depth secondary works. While that has made my research a challenge, it has also created an interesting reverse effect, where the fiction itself has become a reference.

To support that conclusion, I’ll have to provide a little bit of history. The series has passed through multiple stages over the last twelve years, which I’ll try to summarize here.

Phase One: Prose

I started work on the stories in late 2006. I read some 20 books before I wrote the first story, a number that would quickly surpass 200 as I made my way through the series. That first story was published in Realms of Fantasy in 2010, and after a Nebula nomination in 2011, the stories soon reached an international audience. They were published in several languages, including a series of pocket editions in Brazil.

To my surprise, the stories were quickly adopted in schools as an alternative method of introducing several cultural elements, including: folklore, slavery, colonization and others.

A school play based on A Parlous Battle Against the Capelobo, the second story in the series (school: E.E. B. Professora Erica Marques)

Phase Two: Adaptation

Parallel to the stories being launched, I began working on adaptations. The first of these, a graphic novel, came out in late 2014. Thanks to sponsorship through a government program, the graphic novel was donated to hundreds of public school libraries in the states of Sao Paulo, Rio Grande do Sul and Santa Catarina.

A flashback to the Kingdom of Ketu, in modern-day Benin, from the graphic novel adaptation (artist: Carolina Mylius)

The graphic novel format is extremely accessible to young readers and helped the series reach an even greater audience. In 2015 alone, I participated in over 30 events and school visits in the states where the donations had taken place.

Phase Three: Interaction

In late 2017, I launched a table-top RPG based on the world of the stories. It was a success beyond my greatest expectations, selling out in just four months. Half of the copies went to public schools in eight states. The RPG gave me a chance to synthesize my (at the time) eleven years of research into an accessible and interactive format. I was able to present historical details such as measurements, currency and professions alongside statistics for fantastic creatures.

Pages from the RPG (art by Marcela Medeiros and Cássio Yoshiyaki)

Just seven months after launch, I know of dozens of schools which are already using the RPG in the classroom to teach students about folklore and sixteenth-century history. I receive almost weekly messages of people telling me how they’re studying history for the first time in their lives, so that they can create their own adventures in the setting.

The Elephant and Macaw Banner RPG in the classroom (school: Dom Walfrido Teixeira Vieira EEEP)

Phase Four: Community

The biggest surprise has been adoption by the community. The RPG is quickly becoming a reference in the area and has brought many readers back to the source material. It paved a clear path for people to tell their own stories in the world, in turn giving them a sense of ownership. That feeds back in a loop, with the community creating material for itself, thus expanding the universe and inspiring new creators. The fans are actively participating in every aspect of the future of this universe, providing feedback and ideas for future products. It has been a marvelous and humbling experience.

Examples of fan-written content for the EAMB RPG (content by Jan Piertezoon, Gustavo Tenório and Arthur Pinto de Andrade)

For those looking to know more about ABEA, the stories are available in individual editions at the moment on Amazon, but I recently signed a contract with Guardbridge Books (yeah!), and we’ll be replacing those with a definitive, revised edition in electronic and print formats. That edition will be launched at the World Fantasy Conference in November. Catherine’s Comment: !!!!

The stories are also available in Spanish, through Sportula, in Chinese, through Douban Read, and Portuguese, through Devir. The RPG should be out in English in 2019, and other products are on the way, such as a video game based on the RPG.

My thanks to Catherine and Fantastic History for the chance to publish this article. Congrats on the wonderful blog!

Fantastic History #7: The Creative Spark in Ancient Worlds by Rachel Marks

Every story has been written. Every tale has been told. As you look at history you begin to see how true this idea is. At this point, as artists, we’re all basically re-creators. There is nothing new under the sun. What one man leaves behind another picks up and reshapes, and this is especially true in the sci-fi/fantasy genre. From Harry Potter, to Star Wars, to Bram Stoker’s Dracula, most well-know speculative creations have been inspired by, or seem to echo ancient mythology, a historic culture or a historical event. According to George R.R. Martian, Game of Thrones was inspired by his fascination with the War of the Roses. Tolkien was inspired by his love of ancient language and Norse and Celtic mythology. And the much maligned/loved Twilight could easily be seen as a retelling of Beauty and the Beast.

After I finished work on my debut series (The Dark Cycle), I found myself in a slump with a very real case of writer’s block. I had several projects in the baby stages but nothing that had enough meat on its bones to allow for me to really dive in as my next big challenge. I went back and forth between projects for several months and just couldn’t make any of them work. I decided to take a break in writing and focus on research. Just research. Because that’s my sandbox. I would soak in information based on ancient culture, historic wars, colonization and change, and I would go into my sponge time with no preconceived notions. I’d just take it all in and see what my subconscious did.

I’ve always been fascinated by ancient Irish-Celtic mythology/culture, and Norse as well (having a grandma who sprouted from each of them), with a solid knowledge base on both of them, and so I naturally gravitated towards those. I knew that I wanted to write something with an ancient feeling, but told in a modern setting. I planned on laying out a few paths I could possibly walk down as I started taking notes.

Within the first two weeks of soaking, I had a new main character waving at me, a mythology structure rising to the surface, and a very real mood I wanted to create; all the bones I needed to build the new world of Fire and Bone. A world woven through with ancient Irish Folklore, wrapped in the mood of a dark European faerie tale, with a twist of sassy modern wit.

I was surprised how quickly my writer’s block was broken by simple historical research, my mind opening to new ideas from old stories and ancient imaginings. And while I may not have had all the details laid out perfectly, I had a baseline to jump off of. I was finally weaving a story again. A new story sparked because I couldn’t get the vision of what I’d read out of my head; I felt the plight of the old gods clashing with the new as the East met the West through Rome, I saw the image of a god transforming into a raven, I marveled at stories of children abandoned in the woods by parents who feared the illusive fae. Because they had faith that not setting out fresh cream for the pixies brought fate’s mischief, that a sickly child was a changeling. Superstition was the order of the day. And the gods walked among us.

The inevitable story questions rose: what would that look like in modern day? And how would the ancient gods of Erin, of Albion and Prydain play with us now, if they could? The answers to this author’s inspiration came from the past.

Maybe yours will as well.

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Rachel A. Marks is an author and artist, a cancer survivor and the mom of four awesome humans. She’s the author of the bestselling Urban Fantasy series, The Dark Cycle. And her new book Fire and Bone was one of SyFy.com’s most anticipated books of 2018. You can read more about her on her website: www.RachelAnneMarks.com